''The ultimate driving simulation''
I love the Gran Turismo series but the latest one is absolutely terrible, graphics are below par and the physics don't feel up to scratch. Not to impressed by the cars themselves either.
Forza 4 is a far superior game for me.
second the physics seems kind of wrong - the steering is ridiculously stiff, and corners constantly sling me off despite heavy braking.
---------------------------------------
do you drive in real life? if not, learn and then it'll seem better. it's called realism. oh, and get off the brakes while cornering and you won't understeer as much (just like in real life)
Also it's too tedious - having to buy parts for the car and race to get more dough. I like the arcade designs of GRID and sega rally revo, where i can just pick up and play. Anyhow why is GT so popular? It's just too much of a simulation to be as fun as other games
------------------------------
some people like pick up and play, others like to have to work for things. that's why there are so many different types of games.
I bought it when it came out and literally played it once.
comment by Super Schweinsteiger (U9182)
posted 2 days, 12 hours ago
I love the Gran Turismo series but the latest one is absolutely terrible, graphics are below par and the physics don't feel up to scratch. Not to impressed by the cars themselves either.
Forza 4 is a far superior game for me.
As someone who's bought and owned every GT that's been made I have enjoyed them. I think that GT1 and 2 were the ones that took the most amount of effort to secure the licenses which I like. It felt like a proper achievement when you scraped through with all bronzes and the odd silver medal. In the newer games, it's just too easy to blast through and acquire the super license - there was very little challenge.
One of the biggest downfalls though is the entry rules for the championships. For example, in the beginner events, there's a lightweight challenge and car must weigh less that 1000kgs (i think). It's aimed at cars such as Suzuki Cappuccinos and Altos and other low-powered vehicles. However, it's too easy to buy a super-powerful car, reduce its weight and then use this in the event and win by miles. Almost all of the other events had similar problems in that you could enter a far superior car because the entry rules were so lazy. The rules should be a lot stricter so that the race is actually a challenge.
I do like the simulation side of things because you can learn quite a lot about track driving meaning you could go to a track day with at least some experience of how to drive a car quickly. However, I do think that the best way to get this out of GT is by using a quality steering wheel - a controller is ok for playing the game but if you want to perfect Monza (for example) you need a steering wheel, no question.
However, it's too easy to buy a super-powerful car, reduce its weight and then use this in the event and win by miles. Almost all of the other events had similar problems in that you could enter a far superior car because the entry rules were so lazy. The rules should be a lot stricter so that the race is actually a challenge.
---------------------------------------
you can, but doing so kind of defeats the object - far more fun to enter in a way underpowered car and have a challenge.
@ ZZ,
Oh I totally agree and I know it defeats the object. I just think that the rules should be forced upon you more so you are made to stick to them.
I think the object is defeated even more by having these events in the first place when it's so easy to break the rules. Why have a European Hatchback event for cars such as the mini cooper and VW golf when you can just as easily enter with a McLaren F1? The only limitation you are given is that the car entering must be from Europe, nothing more. Seems pretty pointless to me because then all the events become very much the same.
It just seems lazy by Polyphony in my eyes - it's like the events are just there just so there are events to race in. In my opinion, events should have a limitation on the cars you can enter (French cars from the 90's etc.) and there should also be a BHP limitation too which would make the racing more even. Obviously in the advanced leagues, these rules should get relaxed as you do need the most powerful car around but for the beginner, amateur and expert events, the strict rules should apply.
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Gran Turismo - why so popular
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posted on 15/5/12
''The ultimate driving simulation''
posted on 15/5/12
I love the Gran Turismo series but the latest one is absolutely terrible, graphics are below par and the physics don't feel up to scratch. Not to impressed by the cars themselves either.
Forza 4 is a far superior game for me.
posted on 15/5/12
I loved both GT4 and GT5
posted on 16/5/12
second the physics seems kind of wrong - the steering is ridiculously stiff, and corners constantly sling me off despite heavy braking.
---------------------------------------
do you drive in real life? if not, learn and then it'll seem better. it's called realism. oh, and get off the brakes while cornering and you won't understeer as much (just like in real life)
Also it's too tedious - having to buy parts for the car and race to get more dough. I like the arcade designs of GRID and sega rally revo, where i can just pick up and play. Anyhow why is GT so popular? It's just too much of a simulation to be as fun as other games
------------------------------
some people like pick up and play, others like to have to work for things. that's why there are so many different types of games.
posted on 17/5/12
I bought it when it came out and literally played it once.
posted on 18/5/12
comment by Super Schweinsteiger (U9182)
posted 2 days, 12 hours ago
I love the Gran Turismo series but the latest one is absolutely terrible, graphics are below par and the physics don't feel up to scratch. Not to impressed by the cars themselves either.
Forza 4 is a far superior game for me.
posted on 21/5/12
As someone who's bought and owned every GT that's been made I have enjoyed them. I think that GT1 and 2 were the ones that took the most amount of effort to secure the licenses which I like. It felt like a proper achievement when you scraped through with all bronzes and the odd silver medal. In the newer games, it's just too easy to blast through and acquire the super license - there was very little challenge.
One of the biggest downfalls though is the entry rules for the championships. For example, in the beginner events, there's a lightweight challenge and car must weigh less that 1000kgs (i think). It's aimed at cars such as Suzuki Cappuccinos and Altos and other low-powered vehicles. However, it's too easy to buy a super-powerful car, reduce its weight and then use this in the event and win by miles. Almost all of the other events had similar problems in that you could enter a far superior car because the entry rules were so lazy. The rules should be a lot stricter so that the race is actually a challenge.
I do like the simulation side of things because you can learn quite a lot about track driving meaning you could go to a track day with at least some experience of how to drive a car quickly. However, I do think that the best way to get this out of GT is by using a quality steering wheel - a controller is ok for playing the game but if you want to perfect Monza (for example) you need a steering wheel, no question.
posted on 21/5/12
However, it's too easy to buy a super-powerful car, reduce its weight and then use this in the event and win by miles. Almost all of the other events had similar problems in that you could enter a far superior car because the entry rules were so lazy. The rules should be a lot stricter so that the race is actually a challenge.
---------------------------------------
you can, but doing so kind of defeats the object - far more fun to enter in a way underpowered car and have a challenge.
posted on 21/5/12
@ ZZ,
Oh I totally agree and I know it defeats the object. I just think that the rules should be forced upon you more so you are made to stick to them.
I think the object is defeated even more by having these events in the first place when it's so easy to break the rules. Why have a European Hatchback event for cars such as the mini cooper and VW golf when you can just as easily enter with a McLaren F1? The only limitation you are given is that the car entering must be from Europe, nothing more. Seems pretty pointless to me because then all the events become very much the same.
It just seems lazy by Polyphony in my eyes - it's like the events are just there just so there are events to race in. In my opinion, events should have a limitation on the cars you can enter (French cars from the 90's etc.) and there should also be a BHP limitation too which would make the racing more even. Obviously in the advanced leagues, these rules should get relaxed as you do need the most powerful car around but for the beginner, amateur and expert events, the strict rules should apply.
Page 1 of 1