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Is Vr going to be a success?

With all the hype and the big boys putting in major money towards it you would expect it not to fail.

I unfortunately can only see it failing, it's a brilliant idea yes and it may end up being extremely successful, but in my mind I can only see it going one way.

As a gamer myself I hate all the new gimmicks; kinnect etc. I want to just sit down and play a game using my controller and from who I've spoken too it seems the same with them, not only that but surely it will have to retail at a high price to be profitable even if it's only for the first few months.

Anyway what's your thoughts?

posted on 23/7/15

The good thing about VR is that it can create its own different experiences that current gaming set ups simply would be able to replicate.
As long as they don't shoehorn VR into games just to tick a feature onto the back of a box like kinect tried and failed miserably to do I think it's a really interesting prospect
Personally I think horror games would be the biggest genre to benefit. Imagine Alien Isolation in VR
Would definitely need a change of trousers playing that!

posted on 23/7/15

I think it depends largely on what innovation can be done with it. If it's just going to be the current crop of games then I don't think it'll be successful, or at least long-term successful, much like we saw with motion controls. Now nobody cares about them any more because nothing special was ever done with them.

Being able to move your head in a 3D environment will be amazing for first-person games and driving games but eventually the novelty will wear off. People will get tired of having to strap themselves in and will end up using it less and less. It has to offer something unique that you can't get from a screen.
The hololens and AR in general might be that solution but there will have to be more to it than a glorified Overviewer map.

posted on 23/7/15

comment by Simon West (U1830)
posted 3 hours, 4 minutes ago

And Derby I disagree totally with

"For gaming it will fail, we're not at the point technically were you can have sprawling games inside a virtual world without using controllers to move etc which immediately takes the suspense out of it."

Your pretty much saying playing any game or reading a fantasy book is pointless as you need this medium to enter the world which quite frankly is rubbish......
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You've missed the point Simon, VR is being marketed (and has always been marketed) by stating it's a fully immersive experience. Stick a headset on , the world opens up and you can walk where you want etc. I don't think we're at a point for that yet and the controls will ruin that part of the immersion (bit like the wii, where you waggle a wiimote instead of hitting this that or the other.)

I agree that eventually it will be a massive success but at the moment don't think it will lie with the games.

posted on 23/7/15

Personally, I don't think that FPS and racing games will be deal breakers when it comes to VR. Yes, they'd be good but I don't think that they'd be a revolution, more and evolution.

When you're able to actually be inside the world of The Elder Scrolls (for example), now that would be awesome. The key will be creating an incredibly simply interface for both your head and body (I'm stating the obvious, I know) that will be key to the success of VR. We've seen the leaps and bounds technology has made from things like the eye toy to the Wii. There's also gyroscopic motion sensors in phones nowadays too so I think most of the technology is already around and I think most consoles and PCs have enough processing power for games' graphics to keep pace with the VR. It's coming up with equipment (for your body) that isn't cumbersome in any way and calibrates almost immediately that's important.

Like anything, they'll be lots of bites at the cherry before someone hits on what will become the 'industry standard'. As I mentioned earlier though, someone just create the Star Trek holodeck and I'd give them any amount of money they'd want to charge for VR gaming.

posted on 23/7/15

Derby i am really not sure what you are getting at......VR has never been plugged as control-less (this seems to be what your getting at though i dont know tbh), the idea has always been you would play with either a controller or special VR controls. And both Morpheus and Oculus have very interesting controllers. I dont see why you think that using a controller is going to ruin the immersion.......the immersion in VR has always been about the visual and sound, so having visuals with the same fov as the human eye, and 3d sound so you feel that you are in the middle of said world and not at the peripheral as you are when watching a TV/monitor.

posted on 23/7/15

As long as it doesn't go all lawnmower man on us I'm all for it

posted on 23/7/15

derby, the move controllers and even the PS4 controller have already shown plenty of potential, an example was the use of the move controllers to show a gun in one hand and bullets in another, it was instinctive to bring the two together and worked really well (apparently)

You need to get past comparing it to what you know, VR is something very different and an experience you will not fully understand or appreciate till you try it.

posted on 23/7/15

even the PS4 controller have already shown plenty of potential, an example was the use of the

One thing I'm not sold on about the ps4 controller is the speakers in it. Scares the bejesus out of me when noise suddenly blares from the controller!

posted on 23/7/15

, I love the built in speaker, a simple addition but can really add to games when used with a little imagination.

comment by Mattyp (U8926)

posted on 26/7/15

Imagine what eternal darkness would have been like with a speaker controller.

That game was scary enough as it was.

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