I would probably think it's amazing for a couple of months or so, and have to show all my friends and family when they come over.
But, would eventually just go unused while I get back to sitting on the sofa with a couple of beers to play my games.
I don't think that will ever change for casual gamers like me.
not really sure if it will or wont, am just simply waiting till it comes out, see how it does, and if everything is positive, I will go for it. the concept of it seems really cool, and bits ive seen of it looks fantastic.
To me VR is inevitable people get caught up with the world of gaming but it goes far beyond that.
People are rightly cynical and often compare it to motion controls or kinect etc, but it the impact it has goe's far beyond those sort of experiences, you are literally transported to a different world and immersed to a level your mind has trouble escaping and rapidly becomes real.
Those that believe VR is a fad I would urge you to try it, you would not be the first naysayer to be won over by the tech.
I must point out it is still early days for VR and might take a while to find traction, but I believe it will only grow becoming more refined eventually part of everyday life
I haven't tried VR but followed it closely, The impact it has on people is plain to see.
I've always thought the main issue with VR is that you need extra equipment and this takes up space which most people don't have. However, the other year I saw a piece of kit which looked quite good and would make VR more accessible. It was maybe 1.5m round and was essentially inclined treadmills arranged around a central spot which is where you stood. You were sort of strapped in but could walk easily and together with a headset, I could see something like that working brilliantly with games like The Elder Scrolls or Fallout.
Ideally you'd have your own holodeck like on Star Trek but you'd never use it for gaming....
For gaming it will fail, we're not at the point technically were you can have sprawling games inside a virtual world without using controllers to move etc which immediately takes the suspense out of it. Eventually it'll be there as it's brought up every couple of years (see Nintendo's virtual boy, that show with Lister on BBC 2/Ch 4 and so on)
Comment deleted by Site Moderator
Simon im convinced you have stock in VR now
Dude I havent even tried it, but like Amiga i have followed it very closely, and exactly as Amiga says pretty much 75% of game journalists were on the fence or pretty negative about VR, after all the shows i think you would be hard pressed to find someone now who doesnt believe in it, and the stories they tell makes sense. Lets be honest gaming has become stale we need something new. With this we will get a few new genres of games as well as a new twist to old genres. Jump horror games will become even more popular. FPS games will all have VR modes.
I will be honest, im pretty certain i wont be able to afford the first couple of gens of VR stuff! I am fully expecting Morpheus to hit the stores at $399!
simply put yes it will take over when is a different question ! Firstly there is not just one company taking this on as either a gimmick or a "chance" that it works out. There is major competition going on that means ego's (so funding wont be pulled) and the competition means developors will continue to upgrade and push what they can do. From the demo's iv seen graphically they are aleady good enough.
In terms of space and time i can call on my experience. Price - I race on a website that includes a total of 551 members. EVERY single member in that room has a wheel at least and a decent wheel at that ie minimum prices of around £200 (this would be prob the cheapest wheel on the ps4 for us that does the game justice) just for the wheel. When you add rigs on top of that and seperate monitors the price racks up ... I myself have spent over £500 on my ps4 racing setup and will end up spending more (some have spent thousands with one guy runnin a £16k set up !!) so proper gamers wont blink at the price for it as long as it delivers.
How much it virtually creates will be a toughie tho.... Purely from my acing point of view i can say that I would still need the physical wheel and pedals with it tho cos the VR couldnt replicate feel and feedback form the wheel.
It will be the future no doubt in my mind and also will be easily affordable in a few years time
*in terms of space and money (sorry)
I dont feel gaming is stale at all. I think companies are catering to the masses which leads to awful games imo. Take music for example, most people in the world have awful taste in music but happy wallets so companies will sign accordingly or if need be create groups or artists that will give the mass public what they want. Same with gaming. Only those games will get the funding. Only those will have the huge movie sized budget. Most of those imo are awful and bland. They try to appeal to everyone. Therefore never being distinct.
I cant see VR gaming being huge. Can see it being a fad. Thats just my opinion though. I know you disagree.
RtM dont confuse stale with bad, these are 2 separate things. Dont get me wrong lots of great games are coming out/came out and are on the horizon, as well as bad and pretty average ones.
However, there has been very little in console/PC gaming that can be classed as "new", we are just getting rehashes, very good rehashes in some cases but rehashes never the less, or just bigger versions of older games with better graphics and the next number on the box, this isnt bad in any means, however, it can get very boring for people who have been playing video games for almost 30 years.
My favourite genre is FPS but you know what I dont enjoy them that much, why? Well they are boring, and designers just try to add new stuff and think its fun, take the newest CoD, it could be fun apart from the fact you are constantly feffing about with hundreds of weapons/grenande wheels. I got bored of Halo after 2, why - well it was the same game for 3,4 and the offshoot games. I am not saying VR will open us up to lots of new stuff, but it will at least allow a twist.
Too many people here do not understand the game changer that VR is, to be fair even my understanding is anecdotal, but VR adds a new dimension that not just gaming will exploit.
VR is coming and in my opinion will be here to stay, these are the early steps for VR, but the Genie is being let out of the bottle, there will be no putting it back.
mikeyboson619, the equipment you are talking about isn't necessary, Morpheus can be controlled with a controller, steering wheel (Delboy) and doesn't need rolling cages etc.
There are plenty of examples where VR has provided a unique immersive experience with just a controller, people are still learning how best to use VR and as they do the experience will only get better.
The good thing about VR is that it can create its own different experiences that current gaming set ups simply would be able to replicate.
As long as they don't shoehorn VR into games just to tick a feature onto the back of a box like kinect tried and failed miserably to do I think it's a really interesting prospect
Personally I think horror games would be the biggest genre to benefit. Imagine Alien Isolation in VR
Would definitely need a change of trousers playing that!
I think it depends largely on what innovation can be done with it. If it's just going to be the current crop of games then I don't think it'll be successful, or at least long-term successful, much like we saw with motion controls. Now nobody cares about them any more because nothing special was ever done with them.
Being able to move your head in a 3D environment will be amazing for first-person games and driving games but eventually the novelty will wear off. People will get tired of having to strap themselves in and will end up using it less and less. It has to offer something unique that you can't get from a screen.
The hololens and AR in general might be that solution but there will have to be more to it than a glorified Overviewer map.
comment by Simon West (U1830)
posted 3 hours, 4 minutes ago
And Derby I disagree totally with
"For gaming it will fail, we're not at the point technically were you can have sprawling games inside a virtual world without using controllers to move etc which immediately takes the suspense out of it."
Your pretty much saying playing any game or reading a fantasy book is pointless as you need this medium to enter the world which quite frankly is rubbish......
----------------------------------------------------------------------
You've missed the point Simon, VR is being marketed (and has always been marketed) by stating it's a fully immersive experience. Stick a headset on , the world opens up and you can walk where you want etc. I don't think we're at a point for that yet and the controls will ruin that part of the immersion (bit like the wii, where you waggle a wiimote instead of hitting this that or the other.)
I agree that eventually it will be a massive success but at the moment don't think it will lie with the games.
Personally, I don't think that FPS and racing games will be deal breakers when it comes to VR. Yes, they'd be good but I don't think that they'd be a revolution, more and evolution.
When you're able to actually be inside the world of The Elder Scrolls (for example), now that would be awesome. The key will be creating an incredibly simply interface for both your head and body (I'm stating the obvious, I know) that will be key to the success of VR. We've seen the leaps and bounds technology has made from things like the eye toy to the Wii. There's also gyroscopic motion sensors in phones nowadays too so I think most of the technology is already around and I think most consoles and PCs have enough processing power for games' graphics to keep pace with the VR. It's coming up with equipment (for your body) that isn't cumbersome in any way and calibrates almost immediately that's important.
Like anything, they'll be lots of bites at the cherry before someone hits on what will become the 'industry standard'. As I mentioned earlier though, someone just create the Star Trek holodeck and I'd give them any amount of money they'd want to charge for VR gaming.
Derby i am really not sure what you are getting at......VR has never been plugged as control-less (this seems to be what your getting at though i dont know tbh), the idea has always been you would play with either a controller or special VR controls. And both Morpheus and Oculus have very interesting controllers. I dont see why you think that using a controller is going to ruin the immersion.......the immersion in VR has always been about the visual and sound, so having visuals with the same fov as the human eye, and 3d sound so you feel that you are in the middle of said world and not at the peripheral as you are when watching a TV/monitor.
As long as it doesn't go all lawnmower man on us I'm all for it
derby, the move controllers and even the PS4 controller have already shown plenty of potential, an example was the use of the move controllers to show a gun in one hand and bullets in another, it was instinctive to bring the two together and worked really well (apparently)
You need to get past comparing it to what you know, VR is something very different and an experience you will not fully understand or appreciate till you try it.
even the PS4 controller have already shown plenty of potential, an example was the use of the
One thing I'm not sold on about the ps4 controller is the speakers in it. Scares the bejesus out of me when noise suddenly blares from the controller!
, I love the built in speaker, a simple addition but can really add to games when used with a little imagination.
Imagine what eternal darkness would have been like with a speaker controller.
That game was scary enough as it was.
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Is Vr going to be a success?
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posted on 23/7/15
I would probably think it's amazing for a couple of months or so, and have to show all my friends and family when they come over.
But, would eventually just go unused while I get back to sitting on the sofa with a couple of beers to play my games.
I don't think that will ever change for casual gamers like me.
posted on 23/7/15
not really sure if it will or wont, am just simply waiting till it comes out, see how it does, and if everything is positive, I will go for it. the concept of it seems really cool, and bits ive seen of it looks fantastic.
posted on 23/7/15
To me VR is inevitable people get caught up with the world of gaming but it goes far beyond that.
People are rightly cynical and often compare it to motion controls or kinect etc, but it the impact it has goe's far beyond those sort of experiences, you are literally transported to a different world and immersed to a level your mind has trouble escaping and rapidly becomes real.
Those that believe VR is a fad I would urge you to try it, you would not be the first naysayer to be won over by the tech.
I must point out it is still early days for VR and might take a while to find traction, but I believe it will only grow becoming more refined eventually part of everyday life
I haven't tried VR but followed it closely, The impact it has on people is plain to see.
posted on 23/7/15
I've always thought the main issue with VR is that you need extra equipment and this takes up space which most people don't have. However, the other year I saw a piece of kit which looked quite good and would make VR more accessible. It was maybe 1.5m round and was essentially inclined treadmills arranged around a central spot which is where you stood. You were sort of strapped in but could walk easily and together with a headset, I could see something like that working brilliantly with games like The Elder Scrolls or Fallout.
Ideally you'd have your own holodeck like on Star Trek but you'd never use it for gaming....
posted on 23/7/15
For gaming it will fail, we're not at the point technically were you can have sprawling games inside a virtual world without using controllers to move etc which immediately takes the suspense out of it. Eventually it'll be there as it's brought up every couple of years (see Nintendo's virtual boy, that show with Lister on BBC 2/Ch 4 and so on)
posted on 23/7/15
Comment deleted by Site Moderator
posted on 23/7/15
Simon im convinced you have stock in VR now
posted on 23/7/15
Dude I havent even tried it, but like Amiga i have followed it very closely, and exactly as Amiga says pretty much 75% of game journalists were on the fence or pretty negative about VR, after all the shows i think you would be hard pressed to find someone now who doesnt believe in it, and the stories they tell makes sense. Lets be honest gaming has become stale we need something new. With this we will get a few new genres of games as well as a new twist to old genres. Jump horror games will become even more popular. FPS games will all have VR modes.
I will be honest, im pretty certain i wont be able to afford the first couple of gens of VR stuff! I am fully expecting Morpheus to hit the stores at $399!
posted on 23/7/15
simply put yes it will take over when is a different question ! Firstly there is not just one company taking this on as either a gimmick or a "chance" that it works out. There is major competition going on that means ego's (so funding wont be pulled) and the competition means developors will continue to upgrade and push what they can do. From the demo's iv seen graphically they are aleady good enough.
In terms of space and time i can call on my experience. Price - I race on a website that includes a total of 551 members. EVERY single member in that room has a wheel at least and a decent wheel at that ie minimum prices of around £200 (this would be prob the cheapest wheel on the ps4 for us that does the game justice) just for the wheel. When you add rigs on top of that and seperate monitors the price racks up ... I myself have spent over £500 on my ps4 racing setup and will end up spending more (some have spent thousands with one guy runnin a £16k set up !!) so proper gamers wont blink at the price for it as long as it delivers.
How much it virtually creates will be a toughie tho.... Purely from my acing point of view i can say that I would still need the physical wheel and pedals with it tho cos the VR couldnt replicate feel and feedback form the wheel.
It will be the future no doubt in my mind and also will be easily affordable in a few years time
posted on 23/7/15
*in terms of space and money (sorry)
posted on 23/7/15
I dont feel gaming is stale at all. I think companies are catering to the masses which leads to awful games imo. Take music for example, most people in the world have awful taste in music but happy wallets so companies will sign accordingly or if need be create groups or artists that will give the mass public what they want. Same with gaming. Only those games will get the funding. Only those will have the huge movie sized budget. Most of those imo are awful and bland. They try to appeal to everyone. Therefore never being distinct.
I cant see VR gaming being huge. Can see it being a fad. Thats just my opinion though. I know you disagree.
posted on 23/7/15
RtM dont confuse stale with bad, these are 2 separate things. Dont get me wrong lots of great games are coming out/came out and are on the horizon, as well as bad and pretty average ones.
However, there has been very little in console/PC gaming that can be classed as "new", we are just getting rehashes, very good rehashes in some cases but rehashes never the less, or just bigger versions of older games with better graphics and the next number on the box, this isnt bad in any means, however, it can get very boring for people who have been playing video games for almost 30 years.
My favourite genre is FPS but you know what I dont enjoy them that much, why? Well they are boring, and designers just try to add new stuff and think its fun, take the newest CoD, it could be fun apart from the fact you are constantly feffing about with hundreds of weapons/grenande wheels. I got bored of Halo after 2, why - well it was the same game for 3,4 and the offshoot games. I am not saying VR will open us up to lots of new stuff, but it will at least allow a twist.
posted on 23/7/15
Too many people here do not understand the game changer that VR is, to be fair even my understanding is anecdotal, but VR adds a new dimension that not just gaming will exploit.
VR is coming and in my opinion will be here to stay, these are the early steps for VR, but the Genie is being let out of the bottle, there will be no putting it back.
posted on 23/7/15
mikeyboson619, the equipment you are talking about isn't necessary, Morpheus can be controlled with a controller, steering wheel (Delboy) and doesn't need rolling cages etc.
There are plenty of examples where VR has provided a unique immersive experience with just a controller, people are still learning how best to use VR and as they do the experience will only get better.
posted on 23/7/15
The good thing about VR is that it can create its own different experiences that current gaming set ups simply would be able to replicate.
As long as they don't shoehorn VR into games just to tick a feature onto the back of a box like kinect tried and failed miserably to do I think it's a really interesting prospect
Personally I think horror games would be the biggest genre to benefit. Imagine Alien Isolation in VR
Would definitely need a change of trousers playing that!
posted on 23/7/15
I think it depends largely on what innovation can be done with it. If it's just going to be the current crop of games then I don't think it'll be successful, or at least long-term successful, much like we saw with motion controls. Now nobody cares about them any more because nothing special was ever done with them.
Being able to move your head in a 3D environment will be amazing for first-person games and driving games but eventually the novelty will wear off. People will get tired of having to strap themselves in and will end up using it less and less. It has to offer something unique that you can't get from a screen.
The hololens and AR in general might be that solution but there will have to be more to it than a glorified Overviewer map.
posted on 23/7/15
comment by Simon West (U1830)
posted 3 hours, 4 minutes ago
And Derby I disagree totally with
"For gaming it will fail, we're not at the point technically were you can have sprawling games inside a virtual world without using controllers to move etc which immediately takes the suspense out of it."
Your pretty much saying playing any game or reading a fantasy book is pointless as you need this medium to enter the world which quite frankly is rubbish......
----------------------------------------------------------------------
You've missed the point Simon, VR is being marketed (and has always been marketed) by stating it's a fully immersive experience. Stick a headset on , the world opens up and you can walk where you want etc. I don't think we're at a point for that yet and the controls will ruin that part of the immersion (bit like the wii, where you waggle a wiimote instead of hitting this that or the other.)
I agree that eventually it will be a massive success but at the moment don't think it will lie with the games.
posted on 23/7/15
Personally, I don't think that FPS and racing games will be deal breakers when it comes to VR. Yes, they'd be good but I don't think that they'd be a revolution, more and evolution.
When you're able to actually be inside the world of The Elder Scrolls (for example), now that would be awesome. The key will be creating an incredibly simply interface for both your head and body (I'm stating the obvious, I know) that will be key to the success of VR. We've seen the leaps and bounds technology has made from things like the eye toy to the Wii. There's also gyroscopic motion sensors in phones nowadays too so I think most of the technology is already around and I think most consoles and PCs have enough processing power for games' graphics to keep pace with the VR. It's coming up with equipment (for your body) that isn't cumbersome in any way and calibrates almost immediately that's important.
Like anything, they'll be lots of bites at the cherry before someone hits on what will become the 'industry standard'. As I mentioned earlier though, someone just create the Star Trek holodeck and I'd give them any amount of money they'd want to charge for VR gaming.
posted on 23/7/15
Derby i am really not sure what you are getting at......VR has never been plugged as control-less (this seems to be what your getting at though i dont know tbh), the idea has always been you would play with either a controller or special VR controls. And both Morpheus and Oculus have very interesting controllers. I dont see why you think that using a controller is going to ruin the immersion.......the immersion in VR has always been about the visual and sound, so having visuals with the same fov as the human eye, and 3d sound so you feel that you are in the middle of said world and not at the peripheral as you are when watching a TV/monitor.
posted on 23/7/15
As long as it doesn't go all lawnmower man on us I'm all for it
posted on 23/7/15
derby, the move controllers and even the PS4 controller have already shown plenty of potential, an example was the use of the move controllers to show a gun in one hand and bullets in another, it was instinctive to bring the two together and worked really well (apparently)
You need to get past comparing it to what you know, VR is something very different and an experience you will not fully understand or appreciate till you try it.
posted on 23/7/15
even the PS4 controller have already shown plenty of potential, an example was the use of the
One thing I'm not sold on about the ps4 controller is the speakers in it. Scares the bejesus out of me when noise suddenly blares from the controller!
posted on 23/7/15
, I love the built in speaker, a simple addition but can really add to games when used with a little imagination.
posted on 26/7/15
Imagine what eternal darkness would have been like with a speaker controller.
That game was scary enough as it was.
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